XR Implementation Program for organizations

Topics covered include:

Process integration

  • Brainstorming with all disciplines.
  • What is the customer's need, so not only the how or what, but also the why.
  • How does the solution match the customer's needs? What needs are met? Is the fulfillment of the need measurable? If so how?
  • Plan of action

Operational Integration

  • Train the trainer using techniques and also the concepts and the elaboration of the modules.
  • Support in integrating the modules into the training program.

Project Approach

  • Three-step implementation:
  1. Captain VR integrates the solution into the customer's processes and makes the customer owner of the solution
  2. The customer manages the process and CaptainVR supports it.
  3. The customer is self-reliant and no longer dependent on CaptainVR.

Other topics that are discussed are:

  • data privacy
  • hygiene

The costs or depending on, the area/country and the size of the project/organization.

CaptainVR strives to make People & Organizations Future proof! We encourage people and organizations to take action to work with immersive technology and help them manage the people of tomorrow.

In 2015, Dana-Maria Faneker, the founder of CaptainVR, was the first coach in the Netherlands to work with Virtual Reality, there were no VR Apps for coaching at the time, so she had to develop her own VR Apps. In 2016 Dana-Maria won the prize for the best VR idea in the Netherlands, ''the Samsung VR Challenge''. Since then, she has increasingly focused on stress management through VR and biofeedback. Because VR Apps are expensive to develop, she got the idea to involve other coaches, trainers, and therapists. However, most people didn't seem to have insight into how to work with VR and new technology. This is how the CaptainVR training institute was created in 2016. In addition to giving workshops, training, and education to coaches, trainers, innovation managers, therapists, youth services, healthcare personnel, and psychologists, she also ensured effective implementation at various institutions and organizations around new technology. To make the adoption of new technology as effective, fun, and accessible as possible.

CaptainVR's mission is to develop interactive XR experiences to boost people & organizations with self-development and coaching purposes. So that they can practice, learn, and develop in a safe, fun, and interactive environment. So that people become the masters of their lives and can reach their full potential. Hence the name CaptainVR.

Order XR Implementation Program for organizations

Price: € 8884,00 (excl. vat/btw)

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